Augmentations#
Event Augmentations#
These augmentations can be added to an Event with Event.register_augmentations, or when initialising this Event with Scene.add_event or Event.__init
Applies a bitcrush effect to the audio input. |
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Applies chorus to the audio. |
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Applies hard distortion to the audio. |
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Applies compression to the audio signal. |
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Applies deemphasis to the audio. |
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Applies delay to the audio. |
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Applies distortion to the audio. |
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Add a fade-in and/or fade-out to audio. |
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Applies GSM compression to the audio. |
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Applies gain (volume) to the audio. |
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Applies a high-shelf filter to the audio. |
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Applies a high-pass filter to the audio. |
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Inverts the phase of an input audio array (i.e., flips it "vertically") |
Applies limiting to the audio. |
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Applies a low-shelf filter to the audio. |
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Applies a low-pass filter to the audio. |
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Applies the LAME MP3 encoder in real-time to add compression artifacts to the audio stream. |
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Applies equalization to the audio. |
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Applies a phaser to the audio. |
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Applies pitch-shifting to the audio. |
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Applies preemphasis to the audio. |
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Reverses an input audio array (i.e., flips it "horizontally"). |
Changes the speed of the audio. |
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Applies a time-warping effect (silence) to the audio. |
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Applies a time-warping effect (silence) to the audio. |
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Applies a time-warping effect (reverse) to the audio. |
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Applies a time-warping effect (silence) to the audio. |
Base Classes#
These parent classes can be inherited from to define new augmentations.
Base class for all augmentation objects to inherit from. |
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Base class for all Augmentation objects that can be used with Events |
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Base class for all Augmentation objects that can be used with Scenes |