audiblelight.synthesize.generate_scene_audio_from_events#
- audiblelight.synthesize.generate_scene_audio_from_events(scene)#
Generate complete audio from a scene, including all events and any background noise
Note that this function has no direct return. Instead, the finalised audio is written to the Scene object as an attribute, and can be saved with (for instance) librosa or soundfile.
- Returns:
None
- Parameters:
scene (Scene)
- Return type:
None